#include "RenderTarget.h"

RenderTarget::RenderTarget(int width, int height, D3DFORMAT format, bool depth)
	: mWidth(width)
	, mHeight(height)
	, mFormat(format)
	, mDepth(depth)
{
}

RenderTarget::~RenderTarget()
{
	Release();
}

void RenderTarget::Init()
{
}


void RenderTarget::Release()
{
}


void RenderTarget::Attach()
{
}


void RenderTarget::Dettach()
{
}
